Half-Life Calculator
With starting amount 100, half-life 6 hours, time elapsed 24 hours, half-life comes to 6.250000 — amount left. It is reached in 7 steps, the last of which is 100 * pow(0.5, 4), and each one is printed on the page with its numbers filled in. The formula is the one published by NIST Digital Library of Mathematical Functions §4.2, not an approximation fitted to it.
How much of a substance is left after a given time, from its half-life — with the decay constant and the mean lifetime.
Formula and sources checked · How we check
Starting amount 100, Half-life 6 hours, Time elapsed 24 hours
6.250000
Amount left for the example below. Editing a field recomputes the calculator below; this figure holds the answer the page was loaded with.
It is written into the HTML rather than drawn by a script, so a search engine reading this page without running JavaScript still finds an answer.
- Half-lives elapsed
24 / 64- Amount left
100 * pow(0.5, 4)6.25- Amount gone
100 - 6.2593.75- Percentage left
6.25 / 100 * 1006.25 %- Decay constant, λ
log(2) / 60.116- Mean lifetime, 1/λ
1 / 0.11552458.656- Time until 1% is left
log(100) / 0.115524539.863
Worked example
Four half-lives at six hours each leaves 6.25 of the original 100 — a half, a quarter, an eighth, a sixteenth. The mean lifetime is 8.66 hours, longer than the half-life, because the tail of an exponential runs a long way.
How to work it out yourself
- 1.Use the same time unit for the half-life and the elapsed time. The calculator never converts between them, so hours with hours and years with years.
- 2.Count in half-lives rather than in time when you want an intuition: after three, an eighth is left, and after ten, about a thousandth.
- 3.For a drug, five half-lives is the usual rule for "effectively cleared" — about 3% remains, which the last line puts a number on.
What is left after n hours, at a six-hour half-life
| Time elapsed (hours) | Amount left | Percentage left |
|---|---|---|
| 0 | 100.000000 | 100 % |
| 3 | 70.710678 | 70.71 % |
| 6 | 50.000000 | 50 % |
| 12 | 25.000000 | 25 % |
| 18 | 12.500000 | 12.5 % |
| 24 | 6.250000 | 6.25 % |
| 30 | 3.125000 | 3.13 % |
| 36 | 1.562500 | 1.56 % |
| 48 | 0.390625 | 0.39 % |
| 60 | 0.097656 | 0.1 % |
| 72 | 0.024414 | 0.02 % |
Starting from 100 units.
The formula
- Half-lives elapsed
24 / 6 - Amount left
100 * pow(0.5, 4) - Amount gone
100 - 6.25 - Percentage left
6.25 / 100 * 100 - Decay constant, λ
log(2) / 6 - Mean lifetime, 1/λ
1 / 0.1155245 - Time until 1% is left
log(100) / 0.1155245
Source: NIST Digital Library of Mathematical Functions §4.2 — exponential and logarithmic functions
Questions people actually ask
- Why does a half-life never reach zero?
- Because each half-life removes half of what is left rather than a fixed amount. Halving repeatedly gets arbitrarily close to zero and never arrives, which is what makes decay exponential. In practice the substance reaches a quantity too small to detect, or a single atom decays and there is nothing left — the smooth curve is a description of large numbers.
- What is the decay constant?
- The probability per unit time that any given atom decays, written λ. It is ln 2 divided by the half-life, about 0.693 over it, and it is what appears in the exponential form N = N₀e^(−λt). The half-life is easier to say; the decay constant is easier to compute with.
- Why is the mean lifetime longer than the half-life?
- Because the survivors last a long time. The mean is 1/λ, which is the half-life divided by 0.693 — about 44% longer. Half the atoms are gone by the half-life, but the ones remaining have no memory of having survived, so their expected remaining life is the same as it was at the start.
- Does this work for medication?
- For elimination that follows first-order kinetics, which most drugs do at ordinary doses, yes. The usual clinical rule is that five half-lives clears a drug — about 97% gone — and that it takes the same five to reach a steady level on repeated dosing. Drugs eliminated at a fixed rate rather than a fixed fraction, alcohol among them, do not follow this at all.
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